

Healing a player with an arrow now grants a small amount of ÜberCharge.As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. Reduced overhealed ÜberCharge build rate penalty to 33% from 66%.Increased ÜberCharge rate from +50% to +67%.Removed 10% health regeneration on proper resist.Healing done with the taunt now grants small amounts of ÜberCharge.During setup time, ÜberCharge build rate is now increased by 3x.Medics now have slightly higher health regeneration when healing a hurt patient.100% Chance to crit against burning targets.When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.Increased afterburn penalty to from 25% to 66%.Instead, boosts switch-to speed by 60% and switch-from speed by 30%. No longer boosts all-around switch speed.The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.Extinguishing an ally now reduces the cool down by 20%.Regeneration rate is now decreased if player has been recently damaged. Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.Added 'CRIKEY' meter which is filled by dealing damage.Reduced firing rate penalty from 35% to 20%.Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock).Removed hidden property of up draft when on fire.Damage penalty reduced from -70% to -65%.Bleed effect still only applies to a target that is struck directly. Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius.Extinguishing an ally will now reduce the cooldown by 20%.Increased health recovered on hit from +3 to +5.100% life restore on kill changed to 50% health gain on kill that can result in overheal.Cannot be holstered if player is below 50 life and no kill was made. Deals 50 self damage on holster if no kill was made. Now considered a sword (increased holster and deploy time and increased range).Target must be forced in to the air via blastjump, knockback, airblast, or grapple. No longer mini-crits any airborne target (i.e.No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.No longer auto-fires when fully loaded.Updated various weapon descriptions to better detail their functionality.Upon spawning, friendly players will show an outline for 10 seconds.Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
